Continued from Part I
Next is the history section. Opinion is very divided about how much history to provide players. My goal is to give enough history to establish enough of the context in which the Order of Thoth exists to aid roleplaying a Thothian Mage.
The Ancient Past section estabilshes that the Order of Thoth arose out of Ghinorian Culture and why so much of the Order of Thoth is dominated by Ghinorians.
The story about the rise of the Order has two purposes. First it explains why the order was founded. The importance of the Code of Thoth to the order and the importance of the secret of the Shield of Magic.
Second it establishes that the Order of Thoth is an offshoot of Ghinorian Culture. This helps the player understand the hostility the Order experiences in lands dominated by Ghinorian Culture. This is reinforced by the first quote back at the beginning of the document.
The Early days of the Order further reinforces the Ghinorian centric nature of the Order and also gives the fact that while dominated by the Ghinorians there are many other cultures represented.
The second paragraph gives important background details about the Tula the City of Wizards. It also the first detail that may impact the player's roleplaying of his character. At some point he may decide to adventure to Tula and see what it has to offer his character.
The Grand Conclave give details on the most important institution of the Order. It also established that the Order is not into maintaining a strict hierarchy of mages. In the original all mage campaign that spawned much of this detail a lot the terms of Ars Magica was used. However in practice the campaign revolved around the problems and issues of one conclave, the Guild of Arcane Lore in City-State. The other conclaves played little part in the roleplaying or plot of the campaign. To get away from Ars Magica to my own original work I jettisoned the complex hierarchy of Ars Magica and substituted a more conclave centric vision.
GURPS Day Summary Through Sept 29, 2016
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