In a previous post I talked about the three type of weapon damage; point, blunt, and edge. In that post I focused more on the armor. But what about the weapons?
At first glance it somewhat obvious the primary damage mode of a weapon, a battle axe has an edge, a spear a point, and a mace is blunt.
But other weapons can be used in different modes. For example a sword can either thrust with the point, or slash with the edge. I admit for the abstract D&D style combat that fact is not much of a consideration as it would be in a blow by blow system like GURPS.
However there has been weapons fighting styles that emphasize one aspect over the other. Roman Legion used short swords (gladius) in a stabbing style while medieval knight hacked at each other. Halberd manuals show that the different grips and stances needed to use the different aspects of the halberd.
Again the following is probably of interest to campaigns emphasizing person-centric adventuring as opposed to fighting monsters all the time.
For weapons with multiple aspects the player announces before rolling to hit which aspect he using.
Axe, Throwing 1d6 Edge
Axe, Battle 1d8 Edge
Hammer, War 1d4+1 Blunt
Mace, small 1d4+1 Blunt
Mace 1d6 +1 Blunt
Dagger, large 1d4 Point
Dagger,small 1d3 Point
Glaive, 1d8+1 Edge
Poleaxe 1d8 Point
Halberd Edge 1d10, Point 1d8
Javelin 1d6 Point
Spear 1H, 1d6 Point
Lance, 2d4+1 Point
Staff 1d6 Blunt
Broadsword 1d8 Edge, 1d6+1 Point
Bastard Sword 1d8 Edge, 1d6+1 Point (+1 damage if used 2H)
Shortsword 1d6 Edge, 1d4+1 Point
Great Axe 1d10+1 Edge
Warhammer 2H 1d8+1 Blunt
Maul 1d6+1 Blunt
Greatsword 1d10 Edge, 1d6+1 Point
Animate Shadow edited
2 minutes ago