This is the fifteenth in a series detailing the 34 steps I recommended for making a Fantasy Sandbox Campaign. Today's post will cover part of the following step.
Pick the 4 or 6 most important Population locales and draw a quarter page sketch map of the settlement.From Step VIII
0504 Kathi (village) Human
This is a farming village on the eastern shore of the Isle of Piall. The village has 300 humans and is held by Sir Vandas Gervon a distant cousin of Baron Argus. A third of village is devoted to fishing and the remainder works the surrounding fields. Despite Baron Argus’ disapproval Sir Vandas tries to be helpful to the Sheriff. He hopes to win the Sheriff’s recommendation so he can send his son, Andal to be a squire at the royal court in Haras.
- This the manor house of Sir Vandas Gervon, his wife Elessa, and their 5 children the eldest of which is the 17 year old Andal. Visitors with any status will be greeted with a royal welcome and a feast at the manor's great hall. During which Sir Vandas will question the party to see if some type of squireship can be secured for Andal.
- This is the small merchant quarter of the village. It has the Goldenrod Inn, a Smithy, and a Carpenter's workshop. Across Byway is a small temple of Veritas run by two priests and three acolytes.
- This is a pasture. It is used for grazing the local herd before the fall slaughter and the spring lambing.
- This is the North Field over 800 acres of cropland (much of this extends off map). Kathi practices two crop rotation. Currently this field is in fallow.
- This is the South Field which is another 800 acres of cropland (also extends off map). Currently this field is planted with wheat, barley and rye. The Village Reeve and Sir Vandas are considering whether to switch to a new system of rotating three fields.
- These are various individual vegetable gardens tended by the villages. They are crisscrossed with number small paths.
- This is the home of the fisherfolk of the Kathi. They are led by Donard Tivor a huge hulk of a man. He takes little interest in the conflict between Moran of Carras, and Helmar of Datha. When either tries to interfere with one of his fishermen, he smacks the offender upside the head with his large fishclub. Known for eating the head of a herring for good luck prior to the start of a fishing season.
This is pretty much a typical manorial village. You have the lord who is Sir Vandas who has the power of justice over the serfs of the village. Freedmen can appeal to the king's sheriff in Mikva however as a practical matter this is only done as a matter of last resort as most try to avoid causing major trouble in the small village. The villagers have several officers the Reeve which works with Sir Vandas on day to day administration, the Beadle in charge of collecting fines and keeping the peace, the Woodward in charge of making use that the woods are properly used, and the Hayward which inspects the fields, and tools to make sure everything is done properly.
The freedmen of the village will include the innkeeper, the smith, the carpenter, several yeoman who hold land rent-free in exchange for being ready for instants military service. A handful of the villagers hold strips in their own name with the only requirement that they pay a rent for using the common plow.
I recommend Harnmanor as the most gamable treatment of Manorialism. Fief and A Magical Medieval Society are both likewise good. Ken Follet's World without End, the sequel to Pillars of the Earth has several chapters set in a medieval villages that has useful stuff for gaming. Finally on Lythia.com a well done generic manor was released.
That it for part XVI next is Part XVII where the town of Mikva is detailed.