Monday, September 12, 2011

How many "Interesting" hexes should you have?

Over on TheRPGSite Noisms asks how many hexes in a hexcrawl map should you have something preplanned for?

I would shoot for 10% to 20% detailed hexes. In the dozen or so sandbox settings I wrote so far that what I averaged. Out of 512 hexes Blackmarsh had 76 detailed hexes. Most people have a dozen detailed ideas, two dozen more sketchy ideas, and for the rest that why God invented random tables for. A good set of random table is worth it's weight in gold as it is easier to explain why something is then make it out of nothing.

Remember it is meant to serve as a framework for you, the referee, to fill out in detail as the players traverse the landscape, and have adventures. Not as a fully fleshed out world detailed to the nth degree. So in the end it boils down to whatever you need to get at the proper area in your "Bag o' stuff" to construct the various encounters the players run into.

2 comments:

Dangerous Brian said...

Yup. I'd agree with that. Approximately 15% is my curent target.

1d30 said...

I try for 2-3 hexes between adventure sites minimum, but some sites are right next door. I tend to put more stuff in rugged terrain, so a plain has maybe 1 in 50 while a forest or hills has 1 in 10. Also any adventure site worth noting on the map is a dungeon at least 1-3 levels deep on a 300'x300' map per level. If it's just a grove of trees with murderous hallucenogenic moths, that's probably just a random encounter.