Sunday, April 9, 2017
This particular project is about randomly generating memorized spells. This came about because one of the things I am doing is writing up a Monster Manual style listing of common NPCs that I used. This includes various magic users NPCs that I used.
While doing this I realized that I don't have a good way of coming up with memorized spells. What I been doing is using the NPCs I created for Scourge of the Demon Wolf and varying the spells a bit. I wanted more variety with less sweat I had to put into Scourge.
So I sat down with the spell lists and looked them over carefully and assigned what I thought were the odds of somebody memorizing them.
Then I coded up the tables using NBos' Inspiration Pad Pro and tweaked the result until they look about right.
After that I had everything I need to write up Random Memorized Spell Generation for the Majestic Wilderlands RPG.
Since like my original supplement, it is based on Swords and Wizardry, the rules are designed to work with the Core rules edition.
One additional thing I want to point that this booklet also illustrate the use and different between random tables and random assortments. In the mid 70s Gygax and TSR released the Monster and Treasure Assortment. It contained charts to generate the monsters and treasure for nine levels of a dungeon. What made this different is that each chart was very simple to use. There were two charter per level, one with a 100 different monster entries, and another with a 100 treasure.
What interesting to me that the starting looked that Gygax rolled on the the random tables of OD&D 100 times and then edited the results to make sure there was enough variety. This booklets does the same for memorized spells. I used the table to generate six sets of memorized spells for 3rd, 6th, and 9th leve, and four sets of spells for 12th, 15th, and 18th. I then did some minor editing to rework result I felt where nonsense.
Hope this proves useful and let me know how it works for you.